Menú

Navegación y ajustes rápidos

Mis Favoritos
Sin juegos guardados aún
Ajustes
Modo ClaroCambia entre tema oscuro y claro
Vista compactaMostrar juegos en formato de lista compacta
Ahorro de datosComprimir imágenes de portadas de juegos
Modo sin preciosOcultar precios en toda la web
Solo oficialesOmitir precios de revendedores de keys

Ajustes Generales

Personaliza tu experiencia de navegación

Modo ClaroCambia entre tema oscuro y claro
Vista compactaMostrar juegos en formato de lista compacta
Ahorro de datosComprimir imágenes de portadas de juegos
Modo sin preciosOcultar precios en toda la web
Solo oficialesOmitir precios de revendedores de keys

Filtros Avanzados

Ajusta los criterios para buscar juegos

En ofertaSolo juegos con descuento activo
Ordenar por
Plataformas
Géneros
Año de lanzamiento
Desarrollador
Distribuidor
Puntuación mínima

Final Fantasy XIV Online

Precio, duración y plataformas

Captura 4 de Final Fantasy XIV Online

Sobre el juego

Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.

Ficha Técnica

Desarrollador
Square Enix Product Development Division 3
Distribuidor
Shanda Games, Square Enix
Franquicia
Final Fantasy
Motor
Crystal Tools
Modos de juego
Massively Multiplayer Online (MMO)

Lanzamientos

PC (Windows)
Nov 11, 2012

Valoraciones

39 Metacritic

Duración

4.0 h Historia
1067.0 h Extras

Comparador de Precios

Juegos similares